DVD write speed wasn’t read correctly from the Settings. When a cover can’t be downloaded to the cache, the display uses whatever it can find in the cover folders. Only a bad game partition is considered to be a fatal error now. I’m not sure if this even happens when using a Chinese version of Windows. IOS version wasn’t correct for all games.
|Nom:||wbfs manager wiigen|
|Système d’exploitation:||Windows, Mac, Android, iOS|
|Licence:||Usage Personnel Seulement|
A bug tracker is available at http: Loads of little things. Scene freeze when changing the cover display types with the OpenGL renderer. A serious issue with title renaming that caused corrupt WBFS files. Totally rewrote the logging system. Some integer overflow errors. I’m still not sure why it happened because I can’t reproduce it, but now the files and folders are moved in 2 steps.
Wii Backup Manager v 0. Un Backup manager est un utilitaire pour Wii. Vous installez celui-ci sur votre PC afin de gérer tous vos backups sur le disque dur. An earlier than planned release due to a bug discovered in the database conversion code.
A bug tracker is available at http: The database « convert to internal format » manater at 0. A simple typo caused the bug that really should’ve shown up before. New features for the export templates that allow creating a multiple column table. See the ncwbfsstyle template. The database list wasn’t refreshed after changing the settings.
Resetting the Original title colour in the settings dialog made it green instead of blue. That bug must’ve existed from day one. This will fix most problems that cause games to show as invalid in WBM. A serious issue with title renaming that caused corrupt WBFS files.
By not rewriting the WBFS header when renaming to title, it removes the possibility of the header getting corrupt.
It doesn’t need rewritten anyway, so the code shouldn’t have been there. Because I was working on new features, The cover display wasn’t working correctly in unreleased test builds.
Anyone that was testing should update. The Labels in the about box and splash screen weren’t transparent in XP. This was a bug in Delphi. Issue When loading an invalid file via « add files » or « add folder », the error was shown in the qbfs panel’s mini log, but the details weren’t in the main log.
Télécharger WBFS Manager 4.0 et WBFS Linux
This made it impossible to tell why the game wasn’t loaded. Trying to add a Wii ISO to the files list where the partition table was invalid would cause the thread to terminate early. Any games in the queue after the broken one wouldn’t be loaded. Both reading and writing were broken when the split was reached. Database filter dialog wasn’t translated correctly when setting the language.
Win32 and Win64 versions are released in the same package. Use whatever one you want. The Game info vertical splitter resizer wasn’t repositioned when setting position if the game info panel. It seemed like it wasn’t there, but it was just in the wrong place.
Using enter or escape caused an AV when editing titles. The custom titles now override the WiiTDB ones etc. Loads of little changes to make it work how it should’ve.
TUTO – WBFS Manager
Native Win64 version now available. The « Jobs » tab in the settings dialog is now wkigen -Added: Transfers are slower when enabled, but it verifies that the data is OK. See the transfer menu on each page. Consider this feature to be beta since I don’t have any way to play test it. I have compared the output with DiscEx and everything is identical.
If you use it, please let me know your results. SHA-1 hash check failed when the game contained large files because the whole file was read into memory. Allocating memory for these large files would fail and the error wasn’t logged either. Now a 1MB buffer is used to read the files in small chunks. The language database filter wasn’t working correctly.
An oversight with the default cover URLs. I set them to http: No need to update from build 64, just edit the cover URLs in the settings dialog. Archive password dialog wasn’t shown when adding a folder. SHA-1 hash integrity test. Any game can be checked for corruption using the internal Wii disc hashes. It’s a lot slower than MD5 because 31 hashes need to be calculated for every Wii disc sector, but can tell if a game is corrupt without pre-calculating anything.
When using some languages, the help menu was covered and the « New version » label wasn’t anchored to the right side. Attachment settings in the feedback form weren’t saved. A link to the facebook page in the help menu. Disabled all GameCube related code. It was unusable anyway. Automatic check on start up and menu item under the help menu.
Option to disable notification sounds.
Télécharger WBFS manager (gratuit)
Some people find the « ding » annoying. System drive was visible in the format dialog. Entered passwords are stored only for the current session. After an archive was extracted, the usage size wasn’t calculated, which caused the ISO to labelled as invalid. CISO was broken when removing partitions.
Disk cache thrashing that was caused by writing 1 Wii sector at a time, now using 1 WBFS sector again. The transfer speed should be more stable. Sometimes the cover downloads would only download to the cache instead of the configured folders. Default renderer is software again. Have a look at my example templates to see the changes and all the valid variables.
Now supports multiple pages and covers etc. Option « Use cover cache ». When disabled, WBM behaves just like the loaders, where you can download missing covers only. The display will only use covers that already exist too. When a cover can’t be downloaded to the cache, the display uses whatever it can find in the cover folders. A weird problem on FAT32 when renaming or updating the storage convention. I’m still not sure why it happened because I can’t reproduce it, but now the files and folders are moved in 2 steps.
First to a temp location, then to the final location, which avoids any mix ups. The custom titles file was always saved to the app folder instead of the location in the settings. After selecting the custom-titles.
The path to the disc. Problems with NPOT textures on systems that don’t support it. When the WiiFlow config was selected, front covers weren’t downloaded to the cache Wbfd display when the full cover exists.
A couple of names in the about box showed as question marks because my source code formatter didn’t work with wbfd characters. I works as it should now. Trailing backslashes are removed from paths in the settings.
Empty or zero sized drives aren’t shown in the format dialog. WBFS « virtual sector size » in format dialog, with a warning that it’s not usable until we can get support for it in the cIOS.
Only valid FAT32 cluster sizes are shown in the format dialog. Default cover images wiigne lustar. DVD write speed wasn’t read correctly from the Settings. Ignore critical errors with floppy drives, when there’s no disk in the drive. Needs tested to make sure I’ve covered all the places where it can happen. Finally tracked down the duplicate drive bug, when a new drive was inserted. Disc info cache to speed up listing the contents of a « FAT » drive. Updating is possible too because they’re stored by region and type.
Preset sbfs configuration for popular USB loaders. Simply select the loader and your base cover folder. Certain cover types are disabled for the loader when it doesn’t use them. Names of the Covers menu items reflect the fact that they also sync the cover folders when the relevant options are set.
Cover download functions can also delete files.